Dynamic Markets – Let the Economy Decide

Dynamic Markets – Let the Economy Decide

$34.99

Add to Basket

📦 Dynamic Market System for RedM

A fully customizable, immersive trade and economy system that reacts to player behavior, creates pricing trends, and lets NPCs run their own supply-and-demand logic.


⚙️ Features:

📉 Live Pricing Based on Player Activity

  • Item prices adjust based on how many units have been sold.

  • 📉 After Config.Settings.UnitsSold sales, item price decreases by UnitsSoldDecrease %.

  • 📈 If an item hasn’t sold within RefreshRate (e.g., 10 min), its price increases by UnitsNotSoldIncrease %.

  • Prevents overfarming and rewards smart timing.

🧠 Backend Smart Logic

  • 📤 All sales are logged per item/market, including:

    • Units sold

    • Total earnings

    • Tax deduction

    • Min/max price checks

  • 🧾 Full logging shows:

    • Dynamic price drops

    • When prices hit minimum thresholds

    • Tax taken per sale

    • Remaining market sell caps

💵 Market Taxation & Sales Limits

  • Each market charges a configurable SalesTax per transaction.

  • Markets have storm-based caps (MaxSellPerStorm) to limit payout abuse.


👨‍🌾 NPC Interaction

💬 Animated Dialogue

  • NPCs speak with voiced responses from Config.PedReplies.

  • 🎥 Camera zooms in on the NPC’s face during interaction.

  • 🕺 NPCs play gesture animations while speaking using ai_gestures@arthur@standing@speaker@rt_hand.

🕐 Realistic Hours & Access Control

  • Markets are only available during configured hours (OpeningClosing).

  • Supports XP-locked access with optional XP consumption after sales.


🧾 Item Control & Customization

🧩 Per-Market Item Pools

  • Each market has its own list of accepted items with individual:

    • Min/max prices

    • Dynamic market limits

Example:

luaCopyEdit
{ itemname = 'a_c_fishrockbass_01_ms', min = 1.00, max = 3.00 } 

🔒 Anti-Dump & Protection Features

  • Price floors: Items can’t drop below min price no matter how often they’re sold.

  • Sales caps per market per storm prevent draining the economy.


🗺️ Blip Integration

  • Each market has a custom blip using RDR3 native sprite values.

  • Blip updates live with open/closed status depending on market hours.


🧩 Easy to Integrate

Supports your framework and ecosystem:

  • ✅ Works with cash or dirty money

  • ✅ ox_target integrated

  • ✅ Dynamic pricing and tax prints for server economy tracking


🔥 Why Use This?

This system transforms your economy into a living, competitive space where:

  • Players trade with intention.

  • NPCs feel reactive and real.

  • Prices evolve with every decision.

It’s not just about selling fish — it’s about knowing whenwhere, and how much to sell for max profit.


Let me know if you want a:

  • ✅ Configurable market builder tool

  • 📈 Dynamic UI market trend viewer

  • 🧾 Server-side webhook logger for Discord/admins

You're nearly production-ready!

Video Preview: https://www.youtube.com/watch?v=teCeOtuakqE


Requirements